December 9, 2017
Lone Star College - Tomball
Make plans to attend the Orion District pushmobile! Build or borrow a pushmobile and show how Cub Scout teamwork makes it all run! Pushmobile is a boy powered go-cart. Cub Scout dens make their own pushmobile. Boys work together as a team to push their pushmobile through the course to the finish line at this annual district event.
30555 Tomball Pkwy
Tomball, TX 77375
Teams are formed by Scout rank (grade), often organized by dens. Teams need to be a minimum of four Scouts. The ideal team size is eight Scouts. Teams with less than eight Scouts may add Scouts from other teams, ranks (as long as they are a lower grade) or packs. Every Scout will receive a patch.
Registration is $60 per team (car). Late registration is $60 per team beginning 12/8/2017. Onsite registration is $75.
The pack pushmobile coordinator should register the teams online with credit card, electronic check or PayPal. Council refund policy.
Late Breaking Information
Late-breaking news and announcements will be emailed to those registered and posted on the Orion District Facebook page.
Please like our page at www.facebook.com/orionbsa. Invite parents and Scouters in the district to like our page. Units and Scouters can tag us (@orionbsa), and message pictures. To make sure you never miss a post, after liking the page, click on 'Following' and 'See First.' To help us promote Scouting, please engage with our content by liking, commenting and sharing our posts.
For additional district communications, sign up for the Orion District newsletter.
For additional council information, sign up for the eScouter and follow the Sam Houston Area Council Facebook page. Tag the council (@shac.bsa) and send them pics of your Scouting memories.
Orion District Facebook Orion District Newsletter SHAC Facebook
||Event setup begins
*Scheduled times are approximate
Please designate one adult to register your team(s) and to check-in at the registration table for the entire pack. This leader will be provided the race schedule and event patches. One additional adult volunteer should take the car through inspection. The rest of the team should wait in the spectator area until they are called to race.
What to Bring
- Scouts are encouraged to wear their field uniform (Scout uniform) or activity uniform (pack t-shirt or any Scout t-shirt)
- Closed toed shoes appropriate for running
- Appropriate clothing for any weather (e.g., rain gear, jacket)
- Insect repellent
- Pushmobile (one per den)
- BSA Annual Health and Medical Record (Part A & B for any Scouting event) for every person attending (units must have these in case of emergency).
- Optional: Snacks, camera, chairs, umbrella or pop-up canopy, money for concession stand
Notice! Please be advised that promotional videotaping/photography may be in progress at any time at an event. Your entrance constitutes your agreement that the district has the right to reproduce your likeness in videography/photography for promotion (e.g., publications, internet, newspaper).
To print the page, scroll to the bottom and click on Printable View.
Please read all the rules carefully and ensure that all racers are fully informed of the rules.
- Have fun! pushmobile is for the boys. While winning is fun, participating is too, and good sportsmanship is a key component to Scouting. Every boy racing deserves a 'Good job' pat on the back. Keep it fun!
- We are all volunteers and have dedicated time to creating an event that our boys will remember. Please keep this in mind when you have questions.
- Pushmobiles may not be shared between teams of the same rank, as they may be required to run against each other in the race-off. Pushmobiles may be shared between teams of different ranks.
- Once checked-in, all pushmobiles must remain in the staging area near the start/finish line to prevent delays in organizing heats. No entry to the staging area by any Scout is allowed. Race team leadership may enter the pit to retrieve vehicle prior to the race.
- All Scouts participating in the races must wear close-toed shoes appropriate for running.
- Protests must be taken to event chair immediately following the race. The decision of the event chair is final.
- All Pushmobiles must pass the inspection prior to participating in the race. Repairs may be made of any problems noted but must be re-inspected.
- If a car does not meet requirements, it will not be permitted to race. No exceptions. If you choose to use an old car, please make sure that it is updated to the current specifications. Consideration will not be given for “but it passed last year.”
- No engines or gears or other means of mechanical locomotion are permitted. Pushmobiles must rely on Scout power only.
- Pushmobiles are to be built by the Packs (adults and boys) out of wood with the exception of the wheels, axles, hinges for the brake system and necessary bolts and screws used to fasten the wood pieces together. Avoid sharp edges.
- Brakes are optional (not recommended) but are often included in pushmobile designs. The quicker you stop, the quicker you exchange. Metal hinges may be used as a brake pivot.
- A push bar must be permanently attached or integrated into the rear of the pushmobile. Further, the push bar should not swivel or rotate. The push-bar must not be made out of metal.
- Steering wheel or bar, if the car design includes one, must not be made out of metal.
- Pushmobiles must have a functional seat with a backrest. Seat height may be no greater than 18” above the ground. All racers must sit firmly in the seat during the race. In other words, racers may not crouch in the seat. Seat belts are not required or recommended.
- Pushmobiles must have at least four wheels and stand upright without assistance.
- Tires and wheels are to be between 3.5" and 12" in diameter. No wheels to be over 12". Solid or pneumatic tires are acceptable.
- Pushmobiles inside wheel dimensions may be no less than 32” as measured from the inside of one wheel to the inside of the next wheel on the same axle.
- Pushmobile length (overall and axel to axel) is not governed by rules.
- The steering mechanism must limit the turning radius of the car. Steering 'play' must not exceed 10 degrees in either direction (this is a case of less is better).
- If the team has boys from multiple ranks, the highest-ranking boy will determine rank for the team. (i.e., Tigers can race on a Wolf team, but a Wolf may not race on a Tiger team).
- The minimum team is four Scouts and a full team is eight Scouts. If you do not have enough Scouts for a complete race team, do your best to recruit more prior to the start of your race. Remember, lesser ranks can race up in other ranks.
- The boys who start a heat must finish it. No substitutions are allowed during a single race.
- The course will consist of four lanes marked in four segments. The width of each lane will be one to two parking spaces wide depending on the available space at the event location. Each segment is approximately 25 yards in length.
- At each 25-yard marker, the vehicle must come to a complete stop. A one-second penalty will be assessed for each failure to stop. The buffer is five feet in either direction of the main 25-yard line and if the front of the vehicle crosses that line the penalty will be assessed. Tiger and Wolf will have some leniency on this rule but none will be given to Bear and Webelos Scouts.
- Scouts must switch positions during the race at each stopping point. Each Scout must push the vehicle at least once and steer the vehicle at least once per race.
- A one-second penalty will be assessed for vehicles that do not stay in their lane during the race. A second time penalty may be assessed (at the judge's discretion) for time for being out of your lane for a longer time period.
- In the event of a collision in another lane, the team that was crashed into will be given the opportunity to run the race again. The team that crossed the lane and caused the collision will be given the slowest time from that race, plus a five-second penalty. A collision must take place in order to stop a race.
- A pushmobile must completely cross the end-of-lane marker (100 yards) before being turned around (180 degrees) to continue racing back. A one-second penalty will be assessed for the racers that do not comply.
- Two boys will be stationed at the start of each segment - one boy will be the driver and the other will be the pusher for that one segment. At the halfway point (100 yards), the car will be turned around and the boys will reverse their roles as driver and pusher.
- Racers should stand at the change points (safety cones) until the pushmobile has come to a complete stop. The Scouts riding/pushing the pushmobile must exit to the right, while the next group of Scouts enter from the left. All left/right directions are in reference to the direction the pushmobile is facing) crossing of lanes is dangerous and is not permitted!
- For teams with less than eight Scouts, the pushmobile must come to a complete stop at each switch point and if there are no Scouts waiting at that change point, the driver and pusher must exchange positions. The driver should exit to the right and the next driver should enter from the left.
- Teams should designate an adult to assist with the staging. One adult is allowed at the start line, one at each of the handoff points and one at the turnaround (end of the track). The adult at the starting line is solely responsible for telling the judge that the team is ready. The other adults (handoff and turnaround points) can instruct the racers but may not physically help. Adult coaches are not allowed to touch the pushmobile or Scouts once the race has started, nor are they allowed to leave their position anytime during the race. Time penalties will be applied for violations.
- No Scout or adult may run alongside the pushmobile during the race. All Scouts must remain in place until the race is completed. A one-second penalty will be assessed per violation.
- Races will be organized to run by rank. Each rank will consist of heats, the number of which will be determined by the number of teams entered for that rank. Each heat will consist of two races. Teams lanes will alternate as per the race schedule published that day.
- Elapsed times for each race will be recorded along with the incurred penalty(s).
- Race times will not be averaged. Times and penalties will only affect the race in which they occurred.
- At the conclusion of race heats for each rank, times will be compared and the four fastest teams (based on single race times) will be allowed to run in a race-off.
Awards will be presented for 1st, 2nd, and 3rd place teams for each rank. Up to eight awards will be presented. If a team has more than eight Scouts, the contact information for the trophy shop will be provided so additional awards may be purchased by the team.
The BSA's Commitment to Safety is ongoing and we want you to know that the safety of our youth, volunteers, staff, and employees cannot be compromised. The Boy Scouts of America puts the utmost importance on the safe and healthy environments for its youth membership. The Sam Houston Area Council takes great strides to ensure the safety of its youth as well as the adult volunteer leadership that interacts with them.
BSA Guide to Safe Scouting policies must be followed. All participants must follow Youth Protection Guidelines at all Scouting events. Highlights include:
- Two-deep leadership on all outings required.
- One-on-one contact between adults and youth members is prohibited.
- The buddy system should be used at all times.
- Discipline must be constructive.
Health and safety must be integrated into everything we do, to the point that no injuries are acceptable beyond those that are readily treatable by Scout-rendered first aid. As an aid in the continuing effort to protect participants in a Scout activity, the BSA National Health and Safety Committee and the Council Services Division of the BSA National Council have developed the "Sweet Sixteen" of BSA safety procedures for physical activity. These 16 points, which embody good judgment and common sense, are applicable to all activities.
Youth Protection Guidelines Guide to Safe Scouting Sweet Sixteen Enterprise Risk Management